Thursday, 25 December 2014

PRINCIPLES OF DESIGN

Principles of Design

The Principles are concepts used to organize or arrange the structural elements of design. Again, the way in which these principles are applied affects the expressive content, or the message of the work. The principles are:
  • Balance
  • Proportion
  • Rhythm
  • Emphasis
  • Unity
  • Balance


    Balance is the concept of visual equilibrium, and relates to our physical sense of balance. It is a reconciliation of opposing forces in a composition that results in visual stability. Most successful compositions achieve balance in one of two ways: symmetrically or asymmetrically. Balance in a three dimensional object is easy to understand; if balance isn't achieved, the object tips over. To understand balance in a two dimensional composition, we must use our imaginations to carry this three dimensional analogy forward to the flat surface.


    Symmetrical balance can be described as having equal "weight" on equal sides of a centrally placed fulcrum. It may also be referred to as formal balance. When the elements are arranged equally on either side of a central axis, the result is Bilateral symmetry. This axis may be horizontal or vertical. It is also possible to build formal balance by arranging elements equally around a central point , resulting in radial symmetry.



    There is a variant of symmetrical balance called approximate symmetry in which equivalent but not identical forms are arranged around the fulcrum line.



    Asymmetrical balance, also called informal balance, is more complex and difficult to envisage. It involves placement of objects in a way that will allow objects of varying visual weight to balance one another around a fulcrum point. This can be best imagined by envisioning a literal balance scale that can represent the visual "weights" that can be imagined in a two dimensional composition. For example, it is possible to balance a heavy weight with a cluster of lighter weights on equal sides of a fulcrum; in a picture, this might be a cluster of small objects balanced by a large object. It is also possible to imagine objects of equal weight but different mass (such as a large mass of feathers versus a small mass of stones) on equal sides of a fulcrum. Unequal weights can even be balanced by shifting the fulcrum point on our imaginary scale.
    Whether the solution is simple or complex, some form of balance can be identified in most successful compositions. 

    Proportion



    Proportion refers to the relative size and scale of the various elements in a design. The issue is the relationship between objects, or parts, of a whole. This means that it is necessary to discuss proportion in terms of the context or standard used to determine proportions.


    Emphasis, Dominance and Focal Point.

    Emphasis is created by visually reinforcing something we want the viewer to pay attention to. Focal points are areas of interest the viewer's eyes skip to. The strongest focal point with the greatest visual weight is the dominant element of the work. Elements of secondary importance could be termed sub-dominant, and elements with the least visual weight subordinate. Isolation, leading lines and convergence, contrast, anomaly, size, placement, framing, focus and depth of field, and absence of focal points are some of the strategies used to help create these degrees of importance.


    Repetition, Rhythm and Pattern.

    Repeating art elements in regular or cyclical fashion to create interest, movement, and/or harmony and unity. Rhythms can be random, regular, alternating, flowing, and progressive. Classes of pattern include mosaics, lattices, spirals, meanders, waves, symmetry and fractals, among others.

    Unity/Harmony

    According to Alex White, author of The Elements of Graphic Design, to achieve visual unity is a main goal of graphic design. When all elements are in agreement, a design is considered unified. No individual part is viewed as more important than the whole design. A good balance between unity and variety must be established to avoid a chaotic or a lifeless design

    ELEMENTS OF DESIGN

    Design elements are the basic units of a painting, drawing, design or other visual piece and include:

    Color

    • Color can play a large role in the elements of design with the color wheel being used as a tool, and color theory providing a body of practical guidance to color mixing and the visual impacts of specific color combination.
    Color star containing primary, secondary, and tertiary colors.

    Shape
    A shape is defined as a two or more dimensional area that stands out from the space next to or around it due to a defined or implied boundary, or because of differences of value, color, or texture. All objects are composed of shapes and all other 'Elements of Design' are shapes in some way.

    Texture
    The tree's visual texture is represented here in this image.
    Meaning the way a surface feels or is perceived to feel. Texture can be added to attract or repel interest to an element, depending on the pleasantness of the texture.

    Space

    In design, space is concerned with the area deep within the moment of designated design, the design will take place on. For a two-dimensional design space concerns creating the illusion of a third dimension on a flat surface:
    • Overlap is the effect where objects appear to be on top of each other. This illusion makes the top element look closer to the observer. There is no way to determine the depth of the space, only the order of closeness.
    • Shading adds gradation marks to make an object of a two-dimensional surface seem three-dimensional.
    • Highlight, Transitional Light, Core of the Shadow, Reflected Light, and Cast Shadow give an object a three-dimensional look.
    • Linear Perspective is the concept relating to how an object seems smaller the farther away it gets.
    • Atmospheric Perspective is based on how air acts as a filter to change the appearance of distance objects.

    Form

    Form may be described as any three-dimensional object. Form can be measured, from top to bottom (height), side to side (width), and from back to front (depth). Form is also defined by light and dark. It can be defined by the presence of shadows on surfaces or faces of an object. There are two types of form, geometric (man-made) and natural (organic form). Form may be created by the combining of two or more shapes. It may be enhanced by tone, texture and color. It can be illustrated or constructed.

    TYPES OF FLOOR COVERINGS



    Floor Covering, material made from textiles, felts, resins, rubber, or other natural or man-made substances applied or fastened to, or laid upon, the level base surface of a room to provide comfort, durability, safety, and decoration. Such materials include both handmade and machine-made rugs and carpets and smooth-surfaced floor coverings. Although the words carpet and rug are frequently used interchangeably in referring to textile floor coverings, in modern usage carpets are fastened to the floor and usually cover an entire floor area, and rugs are not fastened and rarely cover the entire floor. Carpets and rugs may be classified as handmade or machine-made. Smooth-surfaced coverings generally adhere to a subfloor and are manufactured as sheet goods or tiles.

    HARD FLOOR FINISHES:
    ·        Resilient
    ·        Non-resilient
    ·        Semi hard flooring



    RESILIENT FINISH:
    Resilient floors have various degrees of “give” to their surfaces. When dented, a resilient floor will eventually rebound wholly or partially to its origin form. They are called resilient because they are elastic and buoyant underfoot. They are also non porous.


    NON-RESILIENT FINISH:
    Flooring materials that do not “give” to any degree underfoot. Their hardness ensures their durability. Dents are not a problem with these types of floors. However, the hardness of these types of floors is also a major drawback. They are extremely tiring to those who must stand on them for any length of time.
     

    Method of finishing Drapery



    Method of finishing Drapery:
    The very top of a drapery is called the heading. It is formed by pleating, pinching, gathering, grommeting or tying. A stiffner or buckram is inserted or wrapped into the heading when it needs to be stiff. The type of drapery needed for the window covering will dictate what type of heading and buckram if any should be used. Pleated type headings work best for drawing or traversing drapery across an opening and can be used on conventional type traverse rods, pole and ring, or motorized rods. The other types listed are better suited for stationary or non-functioning type drapery.
    At Window Wears, we can custom make any combination of drapes and drapery. Below are the most common types that we fabricate.

    Functional Drapes:
      
    In terms of function, drapes and window treatments are typically used to control light, block out the cold and/or heat, provide privacy, and help mute sounds and prevent echoing). 

    The most common types of function drapes are:
    ·        Pinch pleat drapery (also known as draw drapery) – these types of drapes open as a pair or draw to one side or the other.
    ·        Roman shades – these types of drapes open up and down.
    Non-Functional Drapes:

    In terms of form, drapes and window treatments can be used to add personality to a room, to frame a window, to focus our eye on the window, to make rooms seem taller or shorter, to provide accents, to add warmth and color, to dress a room up or down, and to compensate for windows that aren’t the same height. The most common types of form drapes are:


    Panels



    Saturday, 20 December 2014

    FABRICS USED FOR SUMMER

    FABRICS USED FOR SUMMER 

    Cotton


    Cotton is an excellent material for a tropical climate because it permits movement of air from the skin through the fabric, allowing heat to dissipate and reducing humidity. It also absorbs moisture well, keeping the skin dry and increasing evaporation. This tendency to soak up water could potentially also be a problem: it can become damp and stay damp for some time. Anyone who has worn denim cotton jeans in wet weather will know that they absorb a lot of water and take a long time to dry out. These, however, are made of relatively coarse, thick material; cotton clothing for hot, humid parts of the world should be made of thinner, lighter fabric.

    Another useful property of cotton is that it can be machine washed and dried. As sweat accumulates in a hot climate, the ability to wash clothing quickly and easily is a definite advantage. Cotton is also easily ironed and reasonably durable.

    Linen


    Like cotton, linen is cool and absorbent, and very comfortable to wear. It loses water quickly when it gets wet or damp, which is a useful feature in humid conditions. The material is relatively stain-resistant and can be machine-washed; however, it tends to become wrinkled and creased easily, especially when tumble-dried, and ironing it can be hard work. It is also susceptible to mildew, which can be a problem in areas with high humidity.

    Rayon


    This fabric is made from natural cellulose, which is subjected to various chemical treatments to create a fibrous material suitable for clothing. Like cotton and linen, it is cool and comfortable to wear: it does not trap body heat, and absorbs water easily, making it well suited to tropical conditions. Normal rayon, however, has limited durability, and should be dry-cleaned rather than washed. Another form of this fabric, called high-wet modulus (HWM) rayon, is much stronger and can be machine-washed.

    Other Things to Consider


    Generally, light colored fabrics are better for a tropical climate, because they reflect light and heat. White, beige, and pastels are common choices, and they can be embroidered with thread to create colorful designs. Tropics-themed textiles do not have to be dull white or shockingly patterned; options are varied when it comes to decoration.

    Clothing for tropical climates should also be loose and comfortable. Many cultures have traditions of flowing garments which allow air circulation close to the body. In addition to being cooling, this also helps to keep the body dry, preventing irritation, rashes and skin infections. People who are overweight may also want to consider the use of a cream or powder on areas of the skin which are subject to chafing, to prevent painful sores at the end of a day of activity in hot, humid conditions.

    ROLE OF FASHION DESIGNERS

    Role Of Fashion Designers In The Fashion Design Industry

    Fashion industry is one of the largest, continuously changing and evolving industries, which influences what people wear, all over the world. Fashion designing is the process of creating new trends in apparel and accessories and setting fashion trends according to places, seasons or any such specific theme. Fashion designers are people responsible for the changes in the fashion design industry and evolution of new meanings for fashion.

    Every new season, collections are launched worldwide and new styles are set for people to follow. Every company that manufactures apparel and accessories has fashion designers working on them, which makes it a very rewarding career option. If fashion designers have a successful launch pad to showcase their design ideas and collection, they become famous and decide the trends to follow.

    Fashion designers work in close collaboration with major fashion brands and celebrities to make a statement in the world of fashion. They are an indispensible part of the fashion design industry. Most fashion designers are formally educated in fashion designing, and have years of experience that enables them to make an impact in the world of fashion.

    Since fashion designing needs artistic bent of mind, there are many fashion designers who can strike a chord without having a formal training, but have an excellent fashion sense and imagination. To be a successful fashion designer, right combination of colors, fabrics and design patterns are important, if the style has to last long.



    Fashion designers need to work through the year to launch their collection at every season namely spring, summer and winter. Seasonal changes call for change in fabrics, colors, and designing of clothes, creating a demand for change in fashion. Every detail from the clothes to bags and footwear change from season to season, making the fashion design industry, one of the most active industries, in all seasons.

    The role of fashion designers in the fashion industry is very important, since it is their creation that makes the industry. Every piece of clothing we wear in our daily lives has a designer’s work involved. The success of a fashion brand in the industry depends completely upon the originality, unique imagination and skill of a fashion designer.

    Friday, 19 December 2014

    OTHER TYPES OF SURFACE EMBELLISHMENTS

    • Thread 

      knitting

      Decorative netting

      lace

      Weaving

      Loom Woven Narrow Wares (e.g. Inkle)

      Tablet (Card)

      Decorative weaving of cloth

      Braiding

      Kumihimo

      Fingerloop/Fingerweaving

      Sprang

      Thread-Woven Buttons

      Wooden Core

      Metal

      • Wire Weaving

      • Etching

      • Enamelling

      • Pierce work

      • Casting

      • Sheet metal work (chasing, repousse, etc)

    • Earthenware 

      Painted Glazed Carved

      Etched  

      Moulded 

      Leather 

      Carving/Tooling

      Painting

      Braiding

      Decorative 

      Applique

      Wood 

      Carving

      Burning

      Painting